North America’s “League of Legends” Championship Roster Is Here

LONDON, United Kingdom – Riot Games, the League of Legends online video game developer, has established new regulations to get ready for the game’s American pro league. Starting in the 2018 season, the North American League of Legends Championship Series (NA LCS) will consist often permanent teams to battle.

Riot Games has announced the championship roster that made the cut for the 2018 season. The ten teams are Team SoloMid, Cloud9, Clutch Gaming, OpTic Gaming, Echo Fox, Golden Guardians, 100 Thieves, FlyQuest, Team Liquid, and Counter Logic Gaming.

Most of the teams are from 2017’s summer NA LCS, yet some noticed that the second place winner, Immortals, is not making a comeback for the 2018 NA LCS season.

More to this, Riot Games expressed that all prospected teams belonging to the final roster were sought and assessed by their team strategy, staffing prowess, brand and business plan competence, and legacy experience.

The above criteria have played a major role for the company to decide who deserves to be in the spot to receive a minimum player salary of $25,000 to $75,000. The league’s revenue is also subject to sharing to its athletes, thus aiming to sustain the players’ careers throughout the season.

Riot Games is looking at the teams consistently to positively affect the League of Legends Championship Series (LCS). In 2018 season, both the players and the coaches shall relish more stability. Investors are looking at funding teams without having to worry about poor performance and eventually expelling them from the league.

North America’s “League of Legends” Championship Roster Is Here

League of Legends has become the most sought and played multiplayer online battle arena game that is making a name worldwide. It is developed and published by Riot Games suitable for both Microsoft Windows and macOS platforms.

Since its release on October 27, 2009, the online battle game has received multiple awards such as BAFTA Games Award for Persistent Game and Golden Joystick Award for Online Game of the Year.

In 2012, League of Legends became the most played online game in North America and Europe. It gained a huge following of over 67 million players in 2014, averaging 27 million players a day with more than 7.5 million players during peak hours.

Riot Games aims to bring the North American league’s accomplishment and prominence to match the South Korean and European league.

More so, according to Steve Arhancet, co-CEO of the North American League Team Liquid, this move and progress made by the project proponents can lead to a more prosperous community. Thus, it can lead to a wider gaming audience and community.

League of Legends expanded to producing merchandise such as toys, apparel, and accessories, constituting the fame the online battle game is receiving.

Riot Games is hoping for better results in the 2018 season. Their comprehensive search is aimed at leading a first-rate league that can manage to compete with counterparts from Europe and South Korea. The reception of this 2018 season of League of Legends championship aims to beat the 43 million unique viewers during the last 2016 World Championship.

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